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6554165.png
Occupied Equestria - Awakening
Anonymous
4c7c7bf
?
No.167000
167005 167012
Ambergriff wonders her way through the bog at night, looking for safety. Silver leads a heroic assault on the infiltrators before they can destroy the city. Both will have to wake soon...

Hopefully Spark's line will continue soon as well.
947 replies and 90 files omitted.
Anonymous
4c7c7bf
?
No.167001
167002 167012
>>166999 →
The tongue, presumbaly made for a pair of oxen, is bigger than would be needed for two griffins, but shorter than required for four griffins.

They don't seem... too excited.

Federklied answers,
"If it were many hours ago, I'd be more inclined... But at this time, I'd much rather sleep in it, than pull it."
Amber Sunset
00374e7
?
No.167002
167003
>>167001
Although with time they could make it work, time is not on their side, and with low light and fatigue it would only slow them down all the more.

"We should not sleep here, I do not like this place. Let's leave the wagon and press onward."
Anonymous
4c7c7bf
?
No.167003
167004 167012
>>167002
"I do not either" She answers,

Helder injects,
"We can make the ferry by morning, if we walk fast enough"
Amber Sunset
00374e7
?
No.167004
167006
>>167003
"We must," Amber states with urgency. "It's our ticket to safety."
Silver "The Floof" Sword
a727551
?
No.167005
167008
>>167000
Silver tries this nearby door.
Anonymous
4c7c7bf
?
No.167006
167007 167012
>>167004
In the background, the crickets have picked up chirping again, and the frogs in the nearby water have begun croaking. Amber and her comrades walk along the trail further, past a few more trees with holes cut into the upper layers of bark and off of the island, over another little path that crosses the road, and into more forest. Amber feels tired. Very tired. Her limbs ache. She's probably walked this far before, but she can't remember when. They don't encounter more griffins that she can recall as they walk along. On each side are old oak trees, or willow bushes, or various other deciduous trees that dominate over the small pathway as they lean over. Sometimes their leaves block out the moon and Amber has to guess where the next step is, as the path is black. And sometimes their leaves cover the trail, while their naked branches leave shadows under the moonlight. The air is cool, and occasionally a breeze blows through. Insects and frogs, besides the occasional bird dominates the sound of the night, besides the patter of their own claws in the leaves, or Helder attempting to make conversation, or Erich and Federklied hurriedly whispering to each other.

Amber feels as if she is in a daze, forcing her limbs forward. Like she is in a trance, sleepwalking. Her limbs go numb, until she is like a passenger in her body.

But eventually, the sky becomes lighter, then orange, then yellow on the right. Then the path turns right, and through a gap in the trees, Amber can see a large river.
Amber Sunset
00374e7
?
No.167007
167009
>>167006
The doldrums of the night stretch on and on, exhaustion only worsened by Amber's body which grows tired faster than she is used to. Amber would like nothing more than to rest on the cool ground but is harried by urgency and fear. She has to look over her shoulder once in a while out of concern that one of the others fell into that temptation, but fortunately that doesn't seem to be case.

A gasp of relief escapes her beak as morning finally comes with their goal in sight. She finally sits down for a bit, looking up and down the river for any unwelcome surprises lying in wait.
Anonymous
4c7c7bf
?
No.167008
167010 167012
>>167005
Silver opens the door, perhaps with a bit of persuasion, and it opens. Silver sees that he is to the left of a large room. In the center, and about half of the area of the total, is an open floor that is a few feet lower than the edges, and at the center is a platform of a hexagonal shape two higher than the floor with a set of steps going into it, railings along the steps, and wooden railings around the platform. It has a set of wood holding up a small, half-egg shaped wooden roof over it, has many openings in a sort of "woven" pattern.

Above the central portion of the room is a dome with a similar "woven" pattern, albeit this is made of plaster. To either side of the room's center is a columbs that hold up the cieling, and under the roof behind the columns are set of wooden bench seats facing the platform. Half of these are on the lower level, while the half furthest away are raised up to the level of the floor at entrance. The wooden floor has a simople checker pattern. Much of the wood seems damaged, perhaps from water or fire, although if there was fire, it certainly did not destroy all of the wood. Some of the floor has crates and boxes on it. Silver has entered on the side by benches. But on the far side are doors to other rooms, and light enters from vaulted windows. Some of these have what seem to be stained glass, sometimes visible and sometimes opaque from dirt or soot. But much of this is destroyed, allowing a view straight across the street to the transit ministry.
Anonymous
4c7c7bf
?
No.167009
167011
>>167007
The water moves swiftly with waves along it. The river is very wide, and Amber is skeptical a bridge could even be built to cross it.

Helder speaks,
"There's a village right down here. They should have a ferry."
Silver "The Floof" Sword
a727551
?
No.167010
167020
>>167008
A direct view towards the transport minstry is exactly what Silver wanted. Using the benchs, crates, and boxes as cover, Silver tries to get closer to the destroyed windows without being seen.
Amber Sunset
00374e7
?
No.167011
167032 167033
>>167009
"We must be careful, if the Inquisition has any suspicion of where we are headed they would surely send somegriff here."
Anonymous
8de5a54
?
No.167012
167013
>>167000
>>167001
>>167003
>>167006
>>167008
And then my Based German Horse guns down all the polish
Anonymous
4c7c7bf
?
No.167013
2640448.jpg
>>167012
*Angry and flutily resisting neighing sounds*
Anonymous
976c4e9
?
No.167020
167021
>>167010
Looking through the breaks in the windows on the building Silver is in, Silver can see the north sids of the transit ministry isn’t particularly far away - close enough, certainly, to engage with gun fire. The building has relatively small square windows that seem to be recessed into the building relative to protrusions on the left and right sides, but not above of below, though a simple bulge frieze demarcates the separation between the building’s floors. The exterior of the building is covered in white, presumably granite panels. Some of the windows seem to be open. As stated, the building silver is in has windows that are mostly translucent but not able to be seen through. These stretch from the bottom almost to the top. They are broken in enough places that silver can see through them. To see to the left and right, silver must move to the right and left. To see up and down, sometimes the holes are vertical and big enough to see through, but sometimes silver needs to move up and back. The wooden crates and the platform, and especially the lack of illumination within the building silver is located, make it hard for Silver to be seen. But neither thin wood nor darkness will stop a rifle bullet. Note there are also doors in the building silver is in to the left, presumably to the outside towards the transit ministry, and maybe high levels like the tower.

To check for potential enemies or dangers, do a spot check. Or ask a pony to investigate.
a727551
?
No.167021
167022
[1d20+3 = (20+3) = 23]
>>167020
Spot: Silver sees what he can see.
Anonymous
976c4e9
?
No.167022
167023
>>167021
Third floor window three over from the left/east, it’s open. Silver sees a helmeted figure, looks like a drone, with a gun on a bipod leaning on the windowsill. Looks like one of the new automatic rifles. One window over, a bit further inside. Silver sees what may be s drone, perhaps s spotter. There are two more open windows, one on the second floor, and another on the third floor, but nothing is visible inside.
Silver "The Floof" Sword
a727551
?
No.167023
167024
>>167022
Silver relays this information to the others, and asks them, "any ideas to deal with them?"
Anonymous
976c4e9
?
No.167024
167025
>>167023
The white Pegasus:
“We haven’t got any explosives. We can either suppress them and cross, try to take them out with a marksmare, call for fire support, or hope we can take them down in dueling automatic fire. I don’t think we can go around, because they likely have something like this covering every field of fire.”
Silver "The Floof" Sword
a727551
?
No.167025
167026
>>167024
Silver looks at Spec.

"Think you can take out gunner? I can provide suppressing fire if you can not."
Anonymous
9d0b35c
?
No.167026
167027
>>167025
Streak peaks over towards the window, through the broken glass. He takes the Lilia rifle in hoof.
“I can try.”
Silver "The Floof" Sword
a727551
?
No.167027
>>167026
Silver gets his new LMG ready for suppressing fire.

"This weapon is limited in ammunition, so you all had better get ready to run when firing starts."
Silver "The Floof" Sword
a727551
?
No.167029
167030
Silver, however, pauses, look unsure.

"Hmm...on second thought, this might not be best plan."
Anonymous
9d0b35c
?
No.167030
167031
>>167029
“Then what?” Spectral Streak asks
Silver "The Floof" Sword
a727551
?
No.167031
167034
>>167030
"It might be easier if we all just fired at them at once. Accuracy through volume of fire and all that."
Anonymous
5b6c4cf
?
No.167032
167033 167036
>>167011
"Yes. We're going to have to remain as hidden as possible until we get to Hellquill."

The trail turns right, running alongside the river. The trail tends to run along a high bank, which sometimes is next to the river, and sometimes separated by shallow pools or grass. But the trail doesn't go far before Amber sees a concentration of houses with white walls and tall, steep sloped black tiled roofs. And to the left, through the trees and on the river, Amber sees a peer.
Anonymous
5b6c4cf
?
No.167033
167036
>>167011
>>167032
But as Amber comes closer, she notes something. Knights, by the village center, and more importantly, by the pier, which itself is near by the center of this small settlement of a couple dozen houses. Two are in armor, steel, evidently, with a white surcoat with a red cross. Two others also stand nearby. They have no armor but have white shirts with red crosses and red cloaks.
Anonymous
5b6c4cf
?
No.167034
167035
>>167031
"Okay..." Spectral Streak says.

The white pony, Azelea, the orange pony, and the purple pony, along with Streak and his Jenny, attempt to line up to mass fire on the open window. It is not easy, as the availability to see the open window through the broken window is small. The ponies line up more or less one behind the other, in a small group in the center of the room a bit to the right to gain the right angle to fire.

Do note that the enemy gunner, who is pretty well recessed into the third floor, has the benefit of cover, and thus may not be hit as easily as in the open.
a727551
?
No.167035
167037 167040
[1d20+10 = (14+10) = 24]
[1d20+10 = (4+10) = 14]
>>167034
Silver can't think of any better plan than this, so it's what he sticks to. He once again uses his Jenny as he'll need it's accuracy. He aims for the gunner, counts down for his companions, 3, 2, 1, and...

BANG BANG
Amber Sunset
00374e7
?
No.167036
167038
>>167032
>>167033
Amber looks distraught. So close, yet so far away… "How are we going to get past them?" she whispers. "Force is hopeless and they'll be alert to anyone trying to sneak."
Anonymous
5b6c4cf
?
No.167037
>>167035
Okay....

Behind, and in front of Silver, is a hail of fire from multiple Jenny rifles, relatively focused and concentrated.

[1d20+4 = (4+4) = 8]
[1d20+4 = (3+4) = 7]

[1d20+3 = (16+3) = 19]
[1d20+3 = (19+3) = 22]

[1d20+3 = (18+3) = 21]
[1d20+3 = (13+3) = 16]

[1d20+3 = (6+3) = 9]
[1d20+3 = (12+3) = 15]

[1d20+6 = (3+6) = 9]
[1d20+6 = (17+6) = 23]
[1d20+6 = (12+6) = 18]
[1d20+6 = (14+6) = 20]
Anonymous
5b6c4cf
?
No.167038
167039
>>167036
Federklied:
"The only thing we can do is to walk through the front. They look like Sibuline Order."
Amber Sunset
00374e7
?
No.167039
167040
>>167038
"Sibuline Order? Aren't they here to stop us?"
Anonymous
5b6c4cf
?
No.167040
167041 167043 167048
>>167035
Silver feels the sharp though manageable recoil of his new changeling rifle, and shards of glass spray as stray bullets shatter the stained glass and make the opening somewhat larger.

And then Silver hears something new: Automatic rifle, evidently coming a little further from the right. This does far more damage to the window, shattering even more glass.

[10d20 = 88]

>>167039
"They are here to claim this border checkpoint as their own." She answers
Anonymous
5b6c4cf
?
No.167041
167042
>>167040
Hmmm....

[1d20 = 12]
[1d20 = 4]
[1d20 = 7]
[1d20 = 6]
[1d20 = 19]
[1d20 = 12]
[1d20 = 8]
[1d20 = 18]
[1d20 = 5]
[1d20 = 19]
Anonymous
5b6c4cf
?
No.167042
>>167041
[1d6 = 3]
[1d6 = 4]

[1d20 = 10]
[1d20 = 2]
Amber Sunset
00374e7
?
No.167043
167044
>>167040
"You're saying they don't know about our status?"
Anonymous
5b6c4cf
?
No.167044
167045
>>167043
"I don't know. But it's unlikely."
Amber Sunset
00374e7
?
No.167045
167046
>>167044
Amber frowns. "We should at least try to not look like refugees. We probably look the worse for wear as of now."
Anonymous
5b6c4cf
?
No.167046
167047
>>167045
Erich buts in,
"Nah, these are Sibulines. They won't rob you. Not if you don't look like you have any money."
Amber Sunset
00374e7
?
No.167047
167332
>>167046
"We can't stay here or go back anyway. I just hope you are right." Amber proceeds forwards.
Silver "The Floof" Sword
a727551
?
No.167048
167049
>>167040
Can Silver see the changeling that's shooting at them?
Anonymous
55ebe59
?
No.167049
167051
>>167048
I should note - two of the ponies, I believe, we’re carrying submachine guns. It should not have been possible for them to make the kind of volley seen earlier, as that is supposed to be simultaneous marksman shooting. Silver is carrying a Grim and a Jenny, which are more or less capable of that kind of shooting, but they should have switched out. Similarly, Silver should have switched his rifle to semi-auto. Alternatively, the fire should have full auto and largely inaccurate. In any case, Silver and the ponies should have coordinated the fire, like with the drip of a handkerchief.

Silver cannot see the presumed Changeling, as it is out of his field of view. Silver can only see breaking glass, and splinters on the floor. Two ponies drop down, while another two run for cover.
Silver "The Floof" Sword
a727551
?
No.167051
167052 167053
>>167049
...oh...

"SCATTER!"

Silver switches to full auto, and fires in what he hopes is vaguely the direction of the attacker.

[1d20 = 19]
[1d20 = 4]
[1d20 = 8]
[1d20 = 3]
[1d20 = 16]
[1d20 = 3]
[1d20 = 2]
[1d20 = 15]
[1d20 = 20]
[1d20 = 12]
Silver "The Floof" Sword
a727551
?
No.167052
167053
>>167051
Checking
[1d20 = 9]
Anonymous
f4c50d7
?
No.167053
167054
>>167051
>>167052
It looks like the ponies have scattered, save for one who has his hooves over his head, and another that is crawling along. Silver aims the rifle to the right, and with a very mighty CHCHACHA that’s louder than the Jenny, louder than the old Lavender rifle, and indeed, more menacing than any shoulder fired pony rifle Silver can think of, the rifle presses firmly into his shoulder, and a window of a griffin under a blue-green sky with… white streaks? Shatters and disintegrates, giving Silver a view if the transit ministry. There is a “claclacla” reply of gunfire that with a “thump thump” seems to have hit the side of the building, but does not penetrate into the room.

The gunfire ceases.
Silver "The Floof" Sword
a727551
?
No.167054
167055 167056
>>167053
"Anypony hurt?"
Anonymous
f4c50d7
?
No.167055
167056 167057
>>167054
“Yes!” Says the orange pony, who lies on the wooden floor over towards Silver’s right.
Anonymous
f4c50d7
?
No.167056
167057
F708621F-611C-4AE7-AED6-2E952D9AC0D0.png
>>167054
>>167055
Azalea, who lies in the floor a bit to Silver’s left, still with his hooves over his head, says

“I think I may… I can tell.”
Silver "The Floof" Sword
a727551
?
No.167057
167058
>>167055
>>167056
Silver checks over the two for injuries.
Anonymous
f4c50d7
?
No.167058
167059
>>167057
The orange pony has a cut. It’s hard to tell if it’s caused by shattered glass, or a grazing bullet. If it’s the former, there could be broken glass in the wound, but certainly no bullet is lodged inside.

Azalea likewise has a bleeding cut. Silver can see why he wasn’t sure if he had been wounded at all - it’s overtop of an existing wound and bandage, and may actually be the result of said bandage breaking or stitches coming undone.
Silver "The Floof" Sword
a727551
?
No.167059
167060
>>167058
"Looks like you two just need some bandages to cover wounds for now."

Do they have any more bandages with them?
Anonymous
f4c50d7
?
No.167060
167061
>>167059
If not, the medics may still be with their ride in.
Silver "The Floof" Sword
a727551
?
No.167061
167064
>>167060
"Keep out of sight, I am going to grab medics."

Silver goes back to do just that.
Anonymous
db343ed
?
No.167064
167065
>>167061
Silver trots out through the building, back into the small square behind the building. Silver sees the Chickpea is still there, it's rotors moving. Silver can see that both medics are still there.
Silver "The Floof" Sword
a727551
?
No.167065
167066
>>167064
Silver calls out to the medics, "Hey, couple of our troops got nasty cuts."
Anonymous
db343ed
?
No.167066
167067
>>167065
Silver can see the two just barely in the chickpea. One, a sort of skinny granite colored stallion, the same one who helped Silver, is partly leaning out. He looks out, and places a hoof down on the ground.
"Is that all? From all that noise?"

The other is a cream-colored stallion leaning against the wall. He presses against the floor, and looks over towards Silver.
Silver "The Floof" Sword
a727551
?
No.167067
167068
>>167066
"Looks like they were either grazed by bullets or cut by shards of glass. Nothing life threatening, but still needs to be patched up."
Anonymous
db343ed
?
No.167068
167069
>>167067
It's the cream one who asks,

"Are we... supposed to stay here with you, or leave for casevacs?"
Silver "The Floof" Sword
a727551
?
No.167069
167074
>>167068
"It would help if you were with us, I will admit. If there are not enough of us healthy at end of this to stop detonation, it will not matter how many you pick up."
Anonymous
db343ed
?
No.167070
167071
As if adding it's own opinion to the matter, from off in the distance, Silver can hear a voice on a loudspeaker. It must be a couple blocks over, very loud, and a slight echoing suggests that it's far from the only loudspeaker playing the exact same broadcast at that time. The sound is of a female voice, firmly stating the following...

"Attention, all residents. From the Office of Governor Star: The Mandatory Evacuation Order has been replaced with a Stay in Place Order. Repeat, the Evacuation order is no longer in effect. All residents still within the city limits are to seek shelter immediately. Seek shelter on the ground floor of a concrete reinforced or brick structure. Avoid windows and wooden structures. Do not remain on the streets. Stay out of your vehicles. If you cannot find suitable shelter, please proceed to any subterranean concrete-"

It continues
Silver "The Floof" Sword
a727551
?
No.167071
167072
>>167070
"And also that."
Anonymous
db343ed
?
No.167072
167073
>>167071
Is Silverfluff intending to conscript both medics to come with him?
Silver "The Floof" Sword
a727551
?
No.167073
167074
>>167072
Basically yes.
Anonymous
db343ed
?
No.167074
167075 167091
>>167073
>>167069
The cream medic says, "Well, I guess that means we are no longer on casevac duty." He picks up his submachine gun.

The grey medic stands up, and grabs bottles and supplies out of the Chickpea. Both come out, and follow Silver into the building.
Silver "The Floof" Sword
a727551
?
No.167075
>>167074
Silver indeed leads them into the building. He points out the wounded ponies, and stands guard watching the transport ministry from the windows while they work.
Gibs Money
10759cc
?
No.167079
167084 167091
Gibs wakes up in weird hotelroom... With metal bars.

"Aye yo! What happen? One moment I'm just hustlin through life like any zigga in Baltimare and the next I'm in this wacked-ass zoo cage, like I iz animal. If yo don't let me out soon, I'll go beast-mode mutherfuckerz. Hehe, get it? Dat's a rap foo."
Anonymous
e4c3f37
?
No.167083
167084
How many writers are working on this story?
Anonymous
f4c50d7
?
No.167084
167085 167088 167089 167184
>>167083
One GM, with several players - two active this week, thought sometimes others. Occasional fun poster interlopers, like >>167079
Anonymous
10759cc
?
No.167085
>>167084
>Occasional fun poster interlopers
<3
Anonymous
1776383
?
No.167088
167090
>>167084
So it's like a PbP sort of thing?
Anonymous
a5933b1
?
No.167089
167090
>>167084
Is >>>161686 → still canon, then?
Anonymous
2a90f22
?
No.167090
167093
>>167088
looks that up
I think so

>>167089
scrunches
Anonymous
4b79220
?
No.167091
167092 167094
>>167074
The cream medic goes to the orange pony, while the grey medic goes to Azlea. "There's some glass in here..." Silver can see the cream medic extracting glass fragments before bandaging the orange pony, while the grey medic attempts to reapply stiches. But both work urgently, as they know time is not on their side. "We got this" says the grey medic to Silver.

>>167079
"Hey!" One angry zebra mothefucker smacks them bars from the outside with his brass plated horseshoes. "Y'all shut the hell up in there. I done told ya you'll see the magistrate in the mornin'."

"Yo man," says another zebra on the bench behind Gibs. "Ya'll said that two hours ago. It's mornin' already!"

The zebra outside replies, "He'll get here when he gets here." He shakes his head and walks away.
Silver "The Floof" Sword
a727551
?
No.167092
167314
>>167091
While they work, Silver tries to see if there are any additional changelings visible in the windows of the transport ministry.
Anonymous
506bd82
?
No.167093
167097
>>167090
My question is if it's a d&d game or if it's a CYOA RP, or something else entirely. I see dice, and looks like the older threads had d&d in the OP.
Gibs Money
58ea79b
?
No.167094
>>167091
Gibs Money can't believe this Aunt Zecora mutherfucker won't let him out. He bitch-ass-zigga. He looks back over at the brother on the bench behind him, thinking that he at least be a real zigga but then he sees it...

Dat zigga be lookin' at his ass! Gibs immidiately turn on the spot.

"Yousa homo. Yo starin' at mah butt like it'za watermelon. Youa gay-ass!"
Anonymous
4b79220
?
No.167097
167123
>>167093
It's technically D&D, or is supposed to be, using the 3.5e system. It's morphed a little since.

https://www.youtube.com/watch?v=xd5tpFX3_xA
Anonymous
3ae35b9
?
No.167123
167129
>>167097
>3.5e system
Interesting choice for what looks like an EaW themed game. Where did you post character sheets and rules? I tried looking at the older threads, but I couldn't really make sense of them.
GM
e9290aa
?
No.167129
167135 167138
>>167123
Yes, that is what we did. Character sheets have been posted sometimes through discord. No rules for the game besides those in the 3.5 system have been written down. It’s been fairly informal.
Anonymous
910514d
?
No.167135
167136
>>167129
What do you use for ponies? Ponyfinder?
>discord
Oh, so it's a discord thing. I thought it was on the board.
Amber Sunset
00374e7
?
No.167136
167138
>>167135
Gameplay is 100% on the board, "meta" communication is just done through discord sometimes.
Anonymous
cfae825
?
No.167138
167150
>>167129
>No rules for the game besides those in the 3.5 system
I know a bit about 3.5e, but there has to be some house rules if you're playing ponies. What do you use for pony stats? What level/XP did you start at?
>>167136
I see now.
GM Pony
2280868
?
No.167150
167151 167176 167177
>>167138
We started at level 5. We do have stat bonuses based on race. For instance, Earth Ponies get I believe a +2 to strength. I could find the notes on that if you’re interested.

I do have a pony finder book, but thus far we haven’t used it
Anonymous
c802f1f
?
No.167151
>>167150
I'm a bit interested. Mostly curious.
Anonymous
573f597
?
No.167176
167187
>>167150
>I do have a pony finder book, but thus far we haven’t used it
Not a big fan of Ponyfinder rules either. It's not known for it's good quality of rules. People use it because bandwagon.
>We do have stat bonuses based on race. For instance, Earth Ponies get I believe a +2 to strength.
What about unicorns and pegasi? Int and Dex respectively?
Anonymous
4c4845d
?
No.167177
167185 167187
I went through some the old threads to get a grip of how things work here. I didn't see anyone roll stats, but when I looked at the point totals one character had 22 points and another other had 33, so I guess you use rolled stats. I don't see very much of the other rules though.
>>167150
What level is the party now? This has been going on for a long time.
Anonymous
3a6cd97
?
No.167184
167185 167187
>>167084
I'm looking at the old threads threads, but a lot of time has passed since then. I can't really tell where the party is right now. Is it like multiple groups or something?
Shimmering Spark
f0c0e47
?
No.167185
>>167177
It's a bit more about the adventure and story than leveling up in this game.
>>167184
Quite a few groups. The primary group is Silver while I am a secondary story of sorts, looking into the occupation of the changelings and the patches of survivors and rebels in the west.
GM Pony
2280868
?
No.167187
167192 167193
>>167176
Unicorns do get +2 Int, yes, as well as telekinesis magic, and are required for sorcerer and wizard builds. I don't believe Pegasi get Dex as they can fly, which itself is a hell of a boost.

>>167177
There hasn't been a formal leveling, though it's certainly appropriate and earned. D&D has rather extreme power creep as levels increase, and the majority of enemies are and remain "humanoid" equivalent ponies, griffins, and changelings. So leveling has been kept simple to prevent inflation. Party members have acquired many weapons, a house, and NPC followers and companions as booty.

>>167184
At the moment, everyone is split up. Spark is off way north in Whinnysota. Silver and Amber are each in Baltimare in respective dream sequences. Dark Star and Iron are on sort of hiatuses, and Dark Star is in Baltimare while Iron is on a sort of "day trip" away from Baltimare.
Anonymous
bd9d420
?
No.167192
167195 167373
>>167187
>Telekinesis
How does that work? Like in Ponyfinder?
>they can fly
How fast?
>hasn't been a formal leveling
So, milestone, or something else?
>leveling has been kept simple to prevent inflation.
Is that a way of saying that this is like an e6 or e8 kind of game with the HD levels capped? I've done e8 before, so that's np. I like to plan out levels in advance though.
>NPC followers and companions as booty.
That's cool. How would you handle an Apprentice PC? I know some DMs don't like making NPC mentors, but I kind of wanna try that as a quest-giver thing. Could I find know an existing necromancer mentor NPC in this world? I could make one too.
Had an idea for an apprentice necromancer thrall from the Coven of Blood or Society of bones who's doing quests to earn emancipation from her creator. After that I'd like to flirt with leadership, because it's a war themed game.
>everyone is split up
Oof. Where would a player even meet the party then?
>remain "humanoid"
Thank fuck. I'm sick of Ponyfinder's pointless Fey type autism for no reason.
Anonymous
bd9d420
?
No.167193
>>167187
Most important: how do you do attributes? Just basic rolled stats?
Anonymous
7401950
?
No.167195
167196 167225
>>167192
> How does that work?
Kind of just eyeballing it as it goes. Like “no, you can’t pick up an object that heavy. No, it doesn’t extend that far. You have to see what you are handling to know what you are handling.” Typically depending on traits.

>How fast
I think 60 feet per move.

> So, milestone, or something else?
Like I’ve tried to suggest it before a quest and it was ignored. I suppose “milestone” would be correct. Based on quest completion.

>level cap
As I said, it’s been informal, and mostly ignored as a way of preventing inflation. The more serious concern in the campaign has been the inclusion of automatic firearms like submachine guns, and in Silver’s future dream sequence, assault rifles and battle rifles.

>How would you handle an Apprentice PC?
This is more or less how many of the quests have worked. Dark Star has aligned him self with the Blackhooves faction, and the NPC liaison of that faction is acts as a mentor for Dark Star when not on a quest, and basically as a GMPC on quests, as she’s been the most common companion NPC for full party quests. Iron likewise has a Zebra NPC mentor who serves essentially as a GMPC when he goes on quests. These characters are level 5, same as the party, and tend to be deemphasized in combat. And they are waifus because of course they are, what did you expect.

> Could I find know an existing necromancer mentor NPC in this world?
Necromancy in the campaign has been treated as evil and something belonging to a forgotten past. I don’t think a “living” necromancer has been seen in the campaign.

> Had an idea for an apprentice necromancer thrall from the Coven of Blood or Society of bones who's doing quests to earn emancipation from her creator.
For perspective, the Society of Bones and Coven of Blood in EAW are located in a land metaphorically detached from the rest of the Griffonian continent. The main setting of the campaign has been in Baltimare, in the southern half of the equestrian east coast. The city is very much like Barcelona in the Spanish civil war in EAW, and my interpretation has been to make it like Lovecraft’s New York and Providence. I suppose a Dreas Leafye style necromancer could show up there.. but it would be something of an alien element to the city.

> Where would a player even meet the party then?
Historically, this has been the Eastside Tavern

> how do you do attributes? Just basic rolled stats?
Yes.
Anonymous
bd9d420
?
No.167196
167204
>>167195
>The more serious concern in the campaign has been the inclusion of automatic firearms like submachine guns
You use d20 Modern rules for those, right? They weren't too powerful, last I checked. Are you also using the Dr#321 rules for increased damage and threat range on firearms?
>Necromancy in the campaign has been treated as evil and something belonging to a forgotten past. I don’t think a “living” necromancer has been seen in the campaign.
>“living”
Unliving? It could be cool to have been made by a lich. The standard base levels for Mentors is 5 plus modifiers (8ish), but a higher level one could be cool if it already exists in the story.
>but it would be something of an alien element to the city.
I thought of it as being something like a pilgrimage/tourism. The queen herself was from Equestria, so maybe some of her followers might travel to "see what she saw".
>Yes
Okay. Here goes nothing...
How do I roll?
Anonymous
2280868
?
No.167204
167208
>>167196
Simply type out parentheses, number of dice, d, the number of sides on the dice, and then a modifier, close parentheses
[ 1 d 20 ]
[1d20 = 16]
[1d20+6 = (9+6) = 15]
Anonymous
84a3903
?
No.167205
Test
[1d20 = 2]
Anonymous
84a3903
?
No.167206
167207
Test
[3d20 = 22]
Anonymous
84a3903
?
No.167207
167208
>>167206
.... It's not showing me the results of the original dicerolls. How do I drop the lowest?
Anonymous
84a3903
?
No.167208
167209
>>167207
I'll just roll the d6's one by one
>>167204
Since I don't really know how equipment is going to work out in a modern setting, and the Coven Of Blood is itself painfully low-tech, I'm probably going to spend most of my starting equipment on corpses/thralls. The thralls I start with are characters, telepathically under my command, but I want to make them proper cohorts when I reach the level, so developing them now is key. I will roll all of their stats at once and assign them based on what is most appropriate to who. My mage doesn't need anything but Charisma, but some Wisdom would be nice.

Corpse 1
Attribute 1
[1d6 = 4]
[1d6 = 6]
[1d6 = 3]
[1d6 = 3]
Attribute 2
[1d6 = 4]
[1d6 = 3]
[1d6 = 3]
[1d6 = 6]
Attribute 3
[1d6 = 4]
[1d6 = 2]
[1d6 = 1]
[1d6 = 5]
Attribute 4
[1d6 = 2]
[1d6 = 4]
[1d6 = 4]
[1d6 = 1]
Attribute 5
[1d6 = 2]
[1d6 = 2]
[1d6 = 6]
[1d6 = 4]
Attribute 6
[1d6 = 1]
[1d6 = 1]
[1d6 = 5]
[1d6 = 4]

Corpse 2
Attribute 1
[1d6 = 2]
[1d6 = 2]
[1d6 = 3]
[1d6 = 5]
Attribute 2
[1d6 = 2]
[1d6 = 1]
[1d6 = 6]
[1d6 = 2]
Attribute 3
[1d6 = 6]
[1d6 = 2]
[1d6 = 1]
[1d6 = 3]
Attribute 4
[1d6 = 4]
[1d6 = 4]
[1d6 = 2]
[1d6 = 6]
Attribute 5
[1d6 = 4]
[1d6 = 5]
[1d6 = 6]
[1d6 = 4]
Attribute 6
[1d6 = 3]
[1d6 = 2]
[1d6 = 4]
[1d6 = 1]

Corpse 3
Attribute 1
[1d6 = 5]
[1d6 = 1]
[1d6 = 1]
[1d6 = 6]
Attribute 2
[1d6 = 6]
[1d6 = 5]
[1d6 = 5]
[1d6 = 5]
Attribute 3
[1d6 = 5]
[1d6 = 1]
[1d6 = 1]
[1d6 = 2]
Attribute 4
[1d6 = 5]
[1d6 = 6]
[1d6 = 3]
[1d6 = 3]
Attribute 5
[1d6 = 2]
[1d6 = 5]
[1d6 = 3]
[1d6 = 3]
Attribute 6
[1d6 = 4]
[1d6 = 4]
[1d6 = 6]
[1d6 = 4]

Corpse 4
Attribute 1
[1d6 = 1]
[1d6 = 2]
[1d6 = 3]
[1d6 = 1]
Attribute 2
[1d6 = 5]
[1d6 = 5]
[1d6 = 2]
[1d6 = 4]
Attribute 3
[1d6 = 4]
[1d6 = 4]
[1d6 = 1]
[1d6 = 4]
Attribute 4
[1d6 = 5]
[1d6 = 1]
[1d6 = 6]
[1d6 = 6]
Attribute 5
[1d6 = 3]
[1d6 = 6]
[1d6 = 4]
[1d6 = 4]
Attribute 6
[1d6 = 3]
[1d6 = 6]
[1d6 = 5]
[1d6 = 2]
Anonymous
84a3903
?
No.167209
167211
>>167208
Corpse 1
13
13
11
10
12
10

Corpse 2
10
10
11
14
15
9

Corpse 3
12
16
8
14
11
14

Corpse 4
6
14
12
17
14
14

Not stellar rolls, but doable. Half are noncombatants anyway. Corpse 3 and 4 are definitely keepers; I only wanted one 16 to glue the whole build together. Might replace Corpse 1 with the elite array if that's allowed, although he's supposed to be a living colt who won't see combat, so having crappy stats is fine for him.
Anonymous
84a3903
?
No.167211
167212 167219 167250 167373
>>167209
Corpse 4 (White Horse) is my Necromancer: Rosie "Posie" Ring, an apprentice practitioner in The Art. Her origins lie in the Coven Of Blood. Posie is a product of dysgenics by the Dread League, who sought to breed the perfect thrall from the necrotic tissue of a stillborn alicorn. Posie was considered to be a paragon among her cloned sisters, but ultimately still a failure to produce a god of destruction.
Posie's childhood memories are non-existent, just a blur of constant excruciating pain as she writhed about in her vat of fluid. She was liberated from her necrotic cradle as an adolescent filly, and raised by the Coven.
Posie is bound to her master in a powerful Geas that exceeds the formal binds of apprenticeship: until she surpasses her master, she is forever his thrall. Her bindings prohibits her from committing acts in Equestria that would compromise the infiltration goals of the Society of Bones, at least until her emancipation.
Posie's master was a powerful necromancer who cultivated Posie from necrotic tissue. As a mentor, he is an NPC that would not assist in quests or give any formal aid to her, but he may give her quests. I think it would be cool if he were a lich, but that's up to the DM. I would like him to be affiliated with the Dread League, maybe taking advantage of changeling occupation to infiltrate Equestria.
Posie appears to be a white/pinkish mare with a scarlet mane. She appears youthful and vivacious, even in death: her godly blood provides an unlimited well of entropy that keeps her body as beautiful as it was in her short life. Although not a true vampire, her time with the Coven of Blood has given her an appreciation of vampire culture: selfishness, hedonism, and poetic edginess.
In terms of Religion, Posie believes the holy blood in her veins makes her worthy of defeating death, a goal that her peers have forgotten. She believes that the creator of all things beckons her foals to join her in the abyss of entropy as undead, or die if they will not.
Likes:
Necromancy ("The Art")
Books, especially poetry and Eldritch times
Nursery Rhymes
Wine (with a splash of blood)
The dead (both corpses and the unliving)
Her favorite thralls
Violence and anything bloody
Dislikes:
Having to hide her art
Walking into holy sites
Garlic (stinky)
Holy symbols

Corpse 3 (black horse) will be my first thrall: the disgraced plague doctor and thief, Caligo Miasma, from the Society of Bones. He was crucified for stealing the souls of the unborn at a maternity ward. He's a coward even in death, and he accepted undeath from Posie as a means to escape whatever judgement laid beyond the void for his atrocities in life, and so she . He's a skulking coward, and a malignant villain who secretly wishes to finish his grisly work, but so long as Posie exists he is her eternal prisoner and bound to carry out her will.

Corpse 2 (red horse) will be my second thrall: the mad swordsman Frenzied Thresher. He was once a feared warlord who had killed countless innocents. He was ruthlessly wicked and bloodthirsty in life, and his bloodthirst ended up being his undoing, for the shear depravity of his crimes caused him to fall into a state of perpetual madness. He found "salvation" from the madness of taint by selling his soul and surrendering his entire being to The Worms. As a worm-infested raver, he ravaged the countryside until he eventually fell under Posie's control after being deemed a "rogue ghoul". Despite his servitude to Posie, his true loyalty lies with the the Lord of Worms. His deformed, twisted and rotten appearance is horribly monstrous, which is why Posie prohibits him from taking off his armor.