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Chaos Ascending: The Announcement
Anonymous
kWkwz
?
No.106507
106766 107324 107331 108313 108348
That's right random anon who happens to read this post, it's /vx/'s third DnD campaign!

>What's this one about?
Chaos Ascending is an epic level campaign for DnD 3.5e. It takes place roughly 10,000 years before Celestia and Luna assume rule over Equestria. Technology is at a medieval level plus magic of course.
Equus during this era was a land of peace, the ponies and few other creatures inhabiting Equus living in harmony. The gods of this realm, know to the ponies only as The Unknown Ones, decided that nothing would disturb their harmony and moved on; only granting their power to the most dedicated of ponies. Soon, the ponies' society expanded across the planes. A Utopia was built on its own plane, serving as a hub of travel, politics, and trade. Ponies lived in happiness, nothing to disturb them. It was a land of peace and harmony, but rumors existed. Rumors that there were ponies who thought that harmony was worthless. Ponies who wished to disturb the order of the planes. Ponies who wished to ascend the agenda of...
Chaos...

>How long will it last?
Until I can progress through the entire story, which should take at the most three months of weekend play and about two months at the least, or until Atlas personally smites me. Whichever comes first.

>When does it start?
This is an advance notice so players have time to build characters, ask questions, and seek GM approval. The campaign will start in 2-3 weeks.

>When will we play?
Friday, Saturday, and Sunday. And then only if all players are available.

Here are the guidelines for building a character:
Level: 25
Sources for classes, feats, spells, etc.: Any as long as they are approved. No breaking my game
Wealth: 35,000,000 GP
Stats: Point buy with 34 points at your disposal. Buy your stats then apply racial stats. Here's the calculator I use: http://www.propelled.de/extern/chargen
Races:
Evil characters are not explicitly banned, but chaotic and neutral evil are HEAVILY discouraged against.

Earth Ponies:
+2 Str +2 Con
One maxed out skill related to cutie mark.
Earth Ponies receive Toughness as a bonus feat.
Earth Ponies can hold a two-handed weapon with their maw. Light weapons can be held with hooves.

Pegasi:
+2 Dex -2 Con
One maxed out skill related to cutie mark
Glide: A pegasus of any level can glide when falling at a speed of 40ft, negating all fall damage. This ability takes affect even when unconscious, though the user takes 1d6 falling damage.
Flight: A pegasus can use their wings for flight with a speed of 40ft (good maneuverability) beginning at lvl 5.
Pegasi can use two-handed weapons by holding it with their maw and using a wing to help maneuver the weapon, sacrificing flight. Light weapons can also be held with a wing, sacrificing flight.

Unicorns:
+2 Int -2 Str
One maxed out skill related to cutie mark
Unicorns receive Eschew Materials as a bonus feat.
Unicorns have two "handslots" using the magic of their horn, these extend to 10ft of reach. Two-handed weapons can be used with a unicorn's maw and a handslot or both handslots, either way rendering them unable to focus their magic on other tasks. Light weapons can be held in each handslot.

Crystal Ponies:
+2 Con -2 Dex
One maxed out skill related to cutie mark
Crystal Composition: Crystal ponies can turn their bodies crystalline, invoking different sets of bonuses and penalties. In this form they receive a +3 bonus to AC, and +3 to fortitude saves. As a tradeoff they take a -2 penalty to the following checks: Reflex, Swim, Tumble, Hide, Move Silently. This ability can only be activated 1/day.
Crystal Ponies use two-handed weapons by employing their maw and one hoof to control the weapon. This reduces their speed by 5ft.

Kirin:
+1 Wis +1 Cha
Nirik: A kirin's temper can ignite, making them rash and fierce. 1/day a Kirin can fly into a fury of emotion, turning into a Nirik for 1 round per level. This form grants the Kirin a +4 bonus to attacks, +1d4 fire damage to melee attacks, but invokes a -3 penalty to any wisdom related check or save.
Kirins have two "handslots" using the magic of their horn, these extend to 10ft of reach. Two-handed weapons can be used with a kirin's maw and a handslot or both handslots, either way rendering them unable to focus their magic on other tasks. Light weapons can be held in each handslot.

Bat Ponies:
+2 Wis -2 Cha
One maxed out skill related to cutie mark
Glide: A bat pony of any level can glide when falling at a speed of 40ft, negating all fall damage. This ability takes affect even when unconscious, though the user takes 1d6 falling damage.
Flight: A bat pony can use their wings for flight with a speed of 40ft (average maneuverability) beginning at lvl 5.
Dark vision to 60ft
+2 racial bonus to listen
Bat Ponies can use two-handed weapons by holding it with their maw and using a wing to help maneuver the weapon, sacrificing flight. Light weapons can also be held with a wing, sacrificing flight.

For those looking at the divine classes here's the pantheon:

The Unknown One Above All Earth Ponies
The Unknown One Above All Pegasi
The Unknown One Above All Unicorns
The Unknown One Above All Crystal Ponies
The Unknown One Above All Kirin
The Unknown One Above All Bat Ponies
The Unknown One Above All Dragons
The Unknown One Above All Evil
After the gods of old moved on, their names fell out of common use and slipped from memory. Now known only as The Unknown Ones, their clerics and paladins are often of the same race. Though there are always exceptions to the rules. Domains are not set, except the domains of Death and Evil, which are restricted to The Unknown One Above All Evil.
1258 replies and 140 files omitted.
Anonymous
ukUxS
?
No.107243
>>107242
If read and level up afterwards, I mean, since they're not temporal.
Anonymous
za1bv
?
No.107244
107245
>>107242
Probably if you promtly apply Psychic Reformation. I got some slight inherent bonuses through Epic VoP, and I applied the +2 Int to skills, since it's inherent and not Enhancement.
Be sure to learn Psychic Reformation, btw. It'll let you reverse bad decisions.
Anonymous
ukUxS
?
No.107245
107246 107247
>>107244
Already have it, so that part is covered.
Now, you might fall over in shock, but I have a lot of books, specially on Diamond's inventory, that are for leveling up both him and Topaz and the dragon if possible, of course. I think they can speak and read common since they like to strike up a conversation before fighting. This means I would get 20 Int points from reading all four total Tomes of Great Thought.
Anonymous
ukUxS
?
No.107246
>>107245
Leveling up their stats, of course. Not actual level-ups.
Anonymous
za1bv
?
No.107247
>>107245
Inherent Bonuses can never exceed +5. It doesn't matter how many of the same book you read.
Otherwise Wizards could use economy shenanigans to grant themselves infinite intelligence.
Anonymous
za1bv
?
No.107248
107249
does-it-stack-success-lies-in-asking-the-right-question-420161.png
Biggest question in d&d when it comes to Optimization:
Anonymous
ukUxS
?
No.107249
107250
>>107248
It would've stacked if there wasn't an inherent bonus so that was why I picked it.
Sad.
Now, I wish to ask you about equipping both Belt of Epic Strength and the Monk's belt. Is it possible?
Anonymous
nwJ4V
?
No.107250
107251
>>107249
Bonuses of the same type almost never stack. It's a rule in d&d that stands as a basic pillar of sanity in the game's structure.

You only have one belt slot, unless you're an epic Character with the Extra item space feat.
If your Tashalatora Psi Warrior has a level in Monk, he doesn't need the monks belt. The monks belt is overpriced and only good for Druids (who benefit quite a bit from it).
Anonymous
ukUxS
?
No.107251
107252
>>107250
What about both Ring of Epic Psionics and Periapt of Epic Wisdom?
Anonymous
nwJ4V
?
No.107252
107253
>>107251
Those work.

If you can afford them, the Bracers Of Relentless Might and the HorseShoes of The Peerless Steed would be a must on an epic martial character.
Anonymous
ukUxS
?
No.107253
107254
>>107252
They're now taken.
I don't want the extra skill points for now, so I think I'll make all of the books as read by Topaz and the other two thralls in order to get that EPIC character experience and get the extra skill points next level.
Anonymous
za1bv
?
No.107254
>>107253
Sexy.

I'm still working on my dire Elephant. I'm contemplating how cheesy it would be to turn it into a grootslang via Curse Of Lycanthropy...
Anonymous
za1bv
?
No.107255
107256
>tfw you've hammered out just about every aspect of your character aside from items and the only thing left to optimize is total cheese
Anonymous
ukUxS
?
No.107256
107259
>>107255
I only hope the GM can manage this armageddon.
Anonymous
za1bv
?
No.107259
107260
>>107256
Armageddon is a bad spell. I'd never use it.
Anonymous
ukUxS
?
No.107260
107261
>>107259
I don't even have it on the spell list, so I think I'm safe from ever picking it, even if I wanted to use Expanded Knowledge to get it.
Anonymous
za1bv
?
No.107261
107262
>>107260
I was just making a joke.
Armageddon is a Sanctified summoning spell that summons a few angels over the course of 10 rounds, and gives you 1 permanent level drain as its sacrificial component. It's only marginally more powerful than Elemental Swarm, and that's hardly ever worth casting.
Still, it's another spell on the Vancian list, so I'm none to complain as a Druid.
Anonymous
ukUxS
?
No.107262
>>107261
That... doesn't sound great still, honestly.
Anonymous
za1bv
?
No.107263
107264
The book of exalted deeds is full of underwelming content...
Vow Of Poverty absolutely sucks unless you're a Druid (and it was made for monks), and the only reason Druids don't suffer is because they're tier 1 casters and can handle the nerf.

Evil characters get all of the cool stuff...
Anonymous
ukUxS
?
No.107264
107265
>>107263
T-topaz isn't evil...
She a pure maiden!
Anonymous
za1bv
?
No.107265
107266 107267
897396.png
>>107264
So long as you don't consider stripping ponies of their free will and having them worship you to be morally questionable Xp
Anonymous
ukUxS
?
No.107266
107267
1500149943125.png
>>107265
Yeah, that's true.
But she a nice pony who happened to have powerful mental powers to sway ponies to her cause!
D-don't think too hard about it, b-baka!
Anonymous
ukUxS
?
No.107267
107269
>>107265
>>107266
I have extremely sad news: My juvenile dragon doesn't actually have shapechange. He gets it when it's a great wyrm. He only has Feather fall as a power.
Anonymous
ukUxS
?
No.107268
BTW here's the juvenile dragon with the stats from reading the books and its abilities and power.
https://www.myth-weavers.com/sheet.html#id=1976197
Anonymous
za1bv
?
No.107269
107270
>>107267
Oof.

Oh well, guess Shapechange will be my thing then Xp
Anonymous
ukUxS
?
No.107270
107271
>>107269
Don't you make me jelly! I gon psi dominate u and add you to the herd!
Not really, unless you act in an evil way,
so try not to do anything too chaotic that could harm others.

Anonymous
za1bv
?
No.107271
107272
>>107270
It matters if NPCs try to chop down trees in my territory: Then the McNukes fall.
Anonymous
ukUxS
?
No.107272
107273
>>107271
Not the McNukes!
Anonymous
za1bv
?
No.107273
107274
>>107272
I had an idea for an epic spell based on Viridi's Reset Bombs, from Kid Icarus: A creation spell that nukes a 10 mile radius but doesn't harm animals or plants.
Could probably get it at ~70 DC.
Anonymous
ukUxS
?
No.107274
107275
>>107273
>~70 DC
Oi! Remember I have tons of ponies that I don't want dead! You better not set it off near any of the believers.
Anonymous
za1bv
?
No.107275
107276
>>107274
Don't murder trees.
Anonymous
ukUxS
?
No.107276
107277
>>107275
I don't think murdering trees is part of the to-do list.
However, if me and my believers need to warm ourselves (excluding the dragon who has cold immunity) I expect you to have an alternative.
Anonymous
za1bv
?
No.107277
107278 107279
>>107276
Of course.
Anonymous
ukUxS
?
No.107278
>>107277
Good. Skilled mane workers are hard to come by.
Anonymous
ukUxS
?
No.107279
107281
>>107277
If you're still alive, I want to ask if giving my believers tower shields would have a positive impact on their survivability.
Anonymous
ukUxS
?
No.107280
And here is the template for all of the believers.
Yes, they're kineticists more than nomads like you've suggested. It's going to be one big conga line.
https://www.myth-weavers.com/sheet.html#id=1975680
Anonymous
za1bv
?
No.107281
107285
>>107279
Not really. You want to meet them far away from combat. Thanks that they'll need shields for are going to just blow up the ground beneath them.
What they need is a quick and easy way to teleport out of harm's way.

Usually, the reason why believers are different from regular leadership is that you get more in 24 hours if they die off.
Anonymous
za1bv
?
No.107284
Psions have some interesting alternative class features, some of which give at-will abilites (rare in 3.5e). I once had level in Egoist on my Lothtouched Anthropromorphic Octopus, just so that it could gain Minor Change Shape for disguise purposes.
https://molivero.com/dndtools/USRD/srd/classes/basePsionic/psionicPsion.html#temporal-grace
Anonymous
ukUxS
?
No.107285
107286
>>107281
I'm trying to go for them being able to fire off spells at a medium distance to try and damage further off than the thralls in this case, since most of their spells are medium range in order to have some sort of support fire.
Literally in case of the level 1s since they both get matter agitation and control flams.
Aside from that, only the 5th level believers onwards get the benefits of the feat, so I'm not sure if it's worth it to change all of the believers to nomads just for 4 of them, unless I go for another sheet.
Anonymous
za1bv
?
No.107286
107287 107288
>>107285
Just note that spell resistence is transparent with power resistence, so anything with spell resistence probably won't be affected by their powers, which is most creatures we'll encounter in the adventure.
Most creatures are going to have at least 5 resistence in every energy and some damage reductiontoo. Even in group encounters, I doubt very few of the monsters we need to worry about will be less than 20 CR.
If we think of a difficult epic encounter, an infernal Hell Brigade includes 1 Infernal plus 1d4 Balors or 1d4 Pit Fiends, plus whatever minor fiends that the Balor or Pit Fiends summon. And that'll be median difficulty, depending on how many Epic Books GM has read the typical encounter will be a lot harder than that. You can expect half of the encounters we'll face to be our CR and the rest to be a bit higher or lower.

Of course, losing a few believers isn't going to be a big loss, but some enemies will have at-will reanimation powers, like a Pit Fiend's Create Undead or a Shape of Fire's Create Spawn. It's good to have a more of escape, in case piles of corpses become liabilities mid-battle.
Anonymous
za1bv
?
No.107287
>>107286
*mode of escape
Anonymous
ukUxS
?
No.107288
107290
>>107286
Trust me, I would go for some sort of escape utility, but the level 1s and 2s don't have those modes of escape you speak of, even the nomads.
At most the level 3s can get Dimension Swap, which could help out a bit, but the level 1s and 2s don't benefit from it.
Anonymous
ukUxS
?
No.107289
107290
I supposed I could make the 5th and 6th level believers to be able to cast Astral Caravan, too.
That should allow them to go away, like so.
https://www.myth-weavers.com/sheet.html#id=1975680
Anonymous
za1bv
?
No.107290
107291
>>107288
Hmmm, you have a point.
>>107289
That looks like a great idea. Group synergy is the key.
Anonymous
ukUxS
?
No.107291
107292
>>107290
Specially if I make the believers augment it. It adds a 25% for the enemy to miss their attacks if they try to kill the about to travel peeps.
Anonymous
za1bv
?
No.107292
107293
>>107291
Cool. It's looking good do far.
Anonymous
ukUxS
?
No.107293
107294
>>107292
Granted, the peeps need to have some points into knowledge (The Planes) in order not to get lost along the way, and their max is 8 in their best level, so it's best used in case of emergencies. Otherwise, Topaz should lead.
Anonymous
za1bv
?
No.107294
107295
>>107293
Only one of them needs knowledge for that to work.
>tfw 25 ranks in knowledge (the planes)
Anonymous
ukUxS
?
No.107295
107296
>>107294
Not if all 4 level 5-6 believers start their own astral caravans to get away quickly.
It's more of a precaution.
Anonymous
za1bv
?
No.107296
107297
>>107295
If that's the case, load them each up with 5 ranks in planes knowledge and max out Survival. Wouldn't want them getting screwed by Githyaki raiders.