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Chaos Ascending: The Announcement
Anonymous
kWkwz
?
No.106507
106766 107324 107331 108313 108348
That's right random anon who happens to read this post, it's /vx/'s third DnD campaign!

>What's this one about?
Chaos Ascending is an epic level campaign for DnD 3.5e. It takes place roughly 10,000 years before Celestia and Luna assume rule over Equestria. Technology is at a medieval level plus magic of course.
Equus during this era was a land of peace, the ponies and few other creatures inhabiting Equus living in harmony. The gods of this realm, know to the ponies only as The Unknown Ones, decided that nothing would disturb their harmony and moved on; only granting their power to the most dedicated of ponies. Soon, the ponies' society expanded across the planes. A Utopia was built on its own plane, serving as a hub of travel, politics, and trade. Ponies lived in happiness, nothing to disturb them. It was a land of peace and harmony, but rumors existed. Rumors that there were ponies who thought that harmony was worthless. Ponies who wished to disturb the order of the planes. Ponies who wished to ascend the agenda of...
Chaos...

>How long will it last?
Until I can progress through the entire story, which should take at the most three months of weekend play and about two months at the least, or until Atlas personally smites me. Whichever comes first.

>When does it start?
This is an advance notice so players have time to build characters, ask questions, and seek GM approval. The campaign will start in 2-3 weeks.

>When will we play?
Friday, Saturday, and Sunday. And then only if all players are available.

Here are the guidelines for building a character:
Level: 25
Sources for classes, feats, spells, etc.: Any as long as they are approved. No breaking my game
Wealth: 35,000,000 GP
Stats: Point buy with 34 points at your disposal. Buy your stats then apply racial stats. Here's the calculator I use: http://www.propelled.de/extern/chargen
Races:
Evil characters are not explicitly banned, but chaotic and neutral evil are HEAVILY discouraged against.

Earth Ponies:
+2 Str +2 Con
One maxed out skill related to cutie mark.
Earth Ponies receive Toughness as a bonus feat.
Earth Ponies can hold a two-handed weapon with their maw. Light weapons can be held with hooves.

Pegasi:
+2 Dex -2 Con
One maxed out skill related to cutie mark
Glide: A pegasus of any level can glide when falling at a speed of 40ft, negating all fall damage. This ability takes affect even when unconscious, though the user takes 1d6 falling damage.
Flight: A pegasus can use their wings for flight with a speed of 40ft (good maneuverability) beginning at lvl 5.
Pegasi can use two-handed weapons by holding it with their maw and using a wing to help maneuver the weapon, sacrificing flight. Light weapons can also be held with a wing, sacrificing flight.

Unicorns:
+2 Int -2 Str
One maxed out skill related to cutie mark
Unicorns receive Eschew Materials as a bonus feat.
Unicorns have two "handslots" using the magic of their horn, these extend to 10ft of reach. Two-handed weapons can be used with a unicorn's maw and a handslot or both handslots, either way rendering them unable to focus their magic on other tasks. Light weapons can be held in each handslot.

Crystal Ponies:
+2 Con -2 Dex
One maxed out skill related to cutie mark
Crystal Composition: Crystal ponies can turn their bodies crystalline, invoking different sets of bonuses and penalties. In this form they receive a +3 bonus to AC, and +3 to fortitude saves. As a tradeoff they take a -2 penalty to the following checks: Reflex, Swim, Tumble, Hide, Move Silently. This ability can only be activated 1/day.
Crystal Ponies use two-handed weapons by employing their maw and one hoof to control the weapon. This reduces their speed by 5ft.

Kirin:
+1 Wis +1 Cha
Nirik: A kirin's temper can ignite, making them rash and fierce. 1/day a Kirin can fly into a fury of emotion, turning into a Nirik for 1 round per level. This form grants the Kirin a +4 bonus to attacks, +1d4 fire damage to melee attacks, but invokes a -3 penalty to any wisdom related check or save.
Kirins have two "handslots" using the magic of their horn, these extend to 10ft of reach. Two-handed weapons can be used with a kirin's maw and a handslot or both handslots, either way rendering them unable to focus their magic on other tasks. Light weapons can be held in each handslot.

Bat Ponies:
+2 Wis -2 Cha
One maxed out skill related to cutie mark
Glide: A bat pony of any level can glide when falling at a speed of 40ft, negating all fall damage. This ability takes affect even when unconscious, though the user takes 1d6 falling damage.
Flight: A bat pony can use their wings for flight with a speed of 40ft (average maneuverability) beginning at lvl 5.
Dark vision to 60ft
+2 racial bonus to listen
Bat Ponies can use two-handed weapons by holding it with their maw and using a wing to help maneuver the weapon, sacrificing flight. Light weapons can also be held with a wing, sacrificing flight.

For those looking at the divine classes here's the pantheon:

The Unknown One Above All Earth Ponies
The Unknown One Above All Pegasi
The Unknown One Above All Unicorns
The Unknown One Above All Crystal Ponies
The Unknown One Above All Kirin
The Unknown One Above All Bat Ponies
The Unknown One Above All Dragons
The Unknown One Above All Evil
After the gods of old moved on, their names fell out of common use and slipped from memory. Now known only as The Unknown Ones, their clerics and paladins are often of the same race. Though there are always exceptions to the rules. Domains are not set, except the domains of Death and Evil, which are restricted to The Unknown One Above All Evil.
1258 replies and 117 files omitted.
Anonymous
mKzOR
?
No.108347
108350 108366
>>108313
Uh sorry, busy night last night.
Nah, y'all got until next Friday.
You hear that person lurking and wanting to play? You got time, get over here.
Anonymous
wzpE3
?
No.108348
108574
>>106507
Can I use Telekinesis to make a trip, grapple, bull-rush or other combat maneuver?
Anonymous
GWq/n
?
No.108350
>>108347
Good. I've had surprise business the past few days and I haven't had time to finish my character, and I thought this weekend was the game start
Anonymous
3qdzw
?
No.108366
>>108347
Oh phew. I was getting a little worried.
Thank god, because I still have to properly tweak a lot of things related to the changes I've made so far.
Anonymous
mKzOR
?
No.108574
108575
>>108348
The spell does indeed say you can do that, so yes.
Anonymous
5cLa6
?
No.108575
108758
>>108574
I meant with unicorn horn Telekinesis.

Also, would that considered to be a spell-like ability or a Supernatural Ability? I want to know for the sake of concentration and AoOs, and if I can use it to hold a Divine focus while casting a spell (since I need at least 1 free front good for somatic components, and my mouth free for verbal components).
Depending on the details, I may sub Assume Supernatural Ability with Intuitive Attack, or Supernatural Transformation.
Anonymous
5cLa6
?
No.108576
*at least 1 free front hoof
Anonymous
mKzOR
?
No.108758
108762
>>108575
Supernatural
You can hold a focus
No you cannot use the horn for those special attacks
Anonymous
za1bv
?
No.108762
>>108758
Noted.

I'm probably going to swap Assume Supernatural Ability for Bonus Domain (Magick), which would have been subbed for an exalted feat via the Dark Chaos Feat Shuffle method.
Anonymous
za1bv
?
No.108979
108980
tumblr_pd6tg6Cprb1r26hlh_540.jpg
I am at last back from vacation.
Anonymous
C0lvr
?
No.108980
108981
>>108979
Fifth level: Procrastinate your modifying the tweaks you should do for D&D
Anonymous
za1bv
?
No.108981
>>108980
Same. I still haven't started that Elephant, and I'm unsure what I want to trade Assume Supernatural Ability for.
Anonymous
za1bv
?
No.108983
108984
I just hope Candy's player is done by Friday.
Anonymous
C0lvr
?
No.108984
108988
>>108983
Is artificer going to take that much time to make?
Anonymous
za1bv
?
No.108988
108989 109252
epic-level-blacksmithing-a-hammer-a-blowtorch-and-now-i-2712525.png
3239542255_f5490018f1_o.jpg
>>108984
Well, where do i start..
One of my recent characters was a certain misanthropic Lawful Neutral Warforged Artificer, and the bookkeeping gave me a headache even though I only made it to lvl 4. Artificer is decidedly the most difficult and demanding class to play in all of 3.5e (and thus all of D&D), because there's so many factors to take into account that can't be ignored or done casually because streamlining any part of it practically amounts to cheating through negligence or screwing yourself, or both. I've chatted with players who used excel spreadsheets in place of regular character sheets. It also requires a lot of planning ahead and communicating with the DM to play smoothly. You could say it's a complex class for players who think Wizards, Archivists and Erudites aren't nerdy enough for them.
I do appreciate the class though; it's a beautiful concept, and it's capable of a lot of different thinks (it can get close to "tier 0" if you optimize). I had lots of fun, but after learning everything there was to know about items, i left with a subtle loathing of the D&D item system, which i can confidently declare to be broken and a mess. I made a VoP druid just because that's the impact it had on me, even though the right items would absolutely make my character twice as powerful.
I really can't say. I would hope that he's already mostly finished and just in the process of finishing up his equipment list. I hope he included a few dedicated wrights in his inventory, because epic items take years to craft.
What can say is that an artificer doesn't take nearly as much effort to prepare as it does to play, since your crafting mechanics don't factor into your starting equipment; the real crunch begins once you want to start crafting items, or when you're laying out all the individual flasks of magical oil for your Weapon Augmentation infusions. All the artificer needs to start is to pick the right feats (and not fall for traps like Exceptional Artisan), buy a bunch of staffs, scrolls and other consumable items, pick a nice set of armor, make a chart to manage inventory and leave the rest for crafting.

With all that being said, maybe my opinions may be biased by my tendency to take everything seriously, but Artificer does indeed demand extensive bookkeeping to show how you got what without cutting corners (which can be cheating through negligence).
Anonymous
C0lvr
?
No.108989
>>108988
Yikes. Now I hope he's able to make the character.
Anonymous
za1bv
?
No.109252
109253
>>108988
The 3.5e item system really is broken... PCs carry around so much junk with them everywhere. If you're some tier 5 martial class, you might feel like you're equipment outweighs the power of your class features so much that your gear is indespensible, which is also partly why Mordenkinen's Disjunction is such a feared spell.
Anonymous
8zDhc
?
No.109253
109261
>>109252
Sheesh, it is quite scary. Good thing Topaz doesn't need the items, mostly, as well as her thralls.
Anonymous
za1bv
?
No.109261
109263
>>109253
It's not all bad. Items are fun cool and interesting, and they even help bridge the gabs between martials and casters, slightly. I just wish it weren't so front and center sometimes.I actually wrote a 2 page rant about this issue, but I think I'll just throw it out because making huge meta posts is a bit obnoxious.

Psions benefit quite a bit from psionic items though. Dorjes and power crystals give them access to spare power points, and let them cast a wide array of powers without using up precious feats. Universal and Wonderous items are useful too, since immunities to death effects or boosts to saves and even basic magic utilities always help. Psions can manifest in armor to, so Psions who dip into Fighter, Warblade Crusader typically wear some kind of magic/psionic armor.
Anonymous
8zDhc
?
No.109263
109264
>>109261
Isn't it easier to simply cast Inertial Armor and augmenting it?
Anonymous
za1bv
?
No.109264
109266
>>109263
Definitely. A dorje of Inertial Armor or a Wand of Mage armor is standard for a Psion or Sorcerer (or even monks for tat matter).
When said "psions" i meant psionics in general. Psychic Warriors and Wilders typically wear some kind of magic or psionic armor.
The interesting thing about psionics is that since powers aren't dependent on the Weave, the magic/psionic transparency rule doesn't apply to Antimagic fields or Null Psionic fields. Thus Psions can manifest freely and use all of their universal items in Dead Magic zones. Dead magic zones aren't common enough to be an advantage, but it can be an interesting strategy.
Anonymous
8zDhc
?
No.109266
109269
>>109264
Ah, good. For a second I thought I was having it there for nothing.
Honestly, I don't know if dorjes are really useful because I'd have to switch them off when their max amount of times used is reached, because I feel like there is no need when your entire squad can be composed of psions.
Nevermind the fact I still have to do the little changes still.
Anonymous
za1bv
?
No.109268
psyhcicwarrior.jpg
oneUYe3.jpg
And whats great about Psychic Warriors is that powers don't have somatic verbal or material components, and thus do not require a free hand. A psychic Warrior can wielld a two-handed weapon or a weapon and shield, and still manifest freely in combat without losing actions.
Anonymous
za1bv
?
No.109269
109273
>>109266
Dorjes aren't mandatory, but they're useful for lone psions who want low-level utility powers without having to learn them themselves.

Anonymous
za1bv
?
No.109271
109272
Screw it, I'm posting the meta rant i typed yesterday.
I still think Artificer is one of my favorite classes. My gripe is mostly with how treasure, wealth by level, and crafting are handled as a whole.
The WBL system punishes casters for accumulating magic items via crafting because WBL is based on market price, not cost to create. If you gain a lot of items via craft, you're unlikely to gain any items in the next dungeon. This means that Wizards, Archivists and Artificers who saturate the campaign with items by handing out their hand-crafted goodies to their friends effectively hoard all potential wealth in universe and rob their party members of potential treasure without realizing it through inflation; turning crafters into some kind of twisted magical version of the federal reserve run by gem-stealing 1st edition rogues. Obviously, that's an ass-backwards horrible way to approach it that makes little sense conceptually, but ignoring WBL can also lead to parties gradually turning into overpowered magical christmas trees of permanent items buffing them, or loot-starved adventurers who struggle through encounters because they're under-geared.
Of course, being obnoxiously up-front about meta mechanics will inevitably spoil the game for everyone, but if your class is 95% about crafting items, either you or the DM is going to notice eventually. Wizards and Archivists don't face this problem very often because they don't craft as often, since metamagic is strongly preferable to item creation feats in most cases. Artificers who are aware of the universal inflation they can cause, or who've just noticed that items will magically come to their allies even though they don't hand out stuff, gradually drift away from crafting permanent items for their allies altogether. A hyper-optimized, "tier 0" artificer, or "zeroficer" is an artificer who's all but completely discarded the role of crafting permanent items and embraced the delicious cheese that is applying metamagic to spells from consumable items. Most optimized artificers are just metamagic abusers, like "Blastificers" who stack offensive metamagic on wands or "Buffificers" who apply persistent spell to various buffs from wands and staffs. The most optimized way to play an artificer is to craft as little as possible, but that's not what an artificer is supposed to do, nor is it what the kind of player who makes an artificer initially wants to do. A Blastificer is effectively just a bootleg Warmage/Incantrix; a Buffificer is effectively just a bootleg Divine Metamagic Cleric. Furthermore, artificers who don't take advantage of their craft reserve to hand out items to their buddies are like Clerics who don't heal in combat: it may be sub-optimal, but you clearly have the ability for the sake of assisting your party in that fashion. Everyone who makes an artificer does so because they want to craft, not be counterfeit mages.

All this grievance is caused by the fundamental brokenness of the treasure and WBL system in 3.5e, which is a relic of the era when Treasure was directly tied to XP, and finding the treasure meant advancing as a character. Third edition tied wealth to to level and made the whole system much more combat oriented (strongly favoring fantasy SWAT teams over armies and strongholds) and all encounters in the game are designed with the thought that PCs have access to a certain level of treasure. CR is a joke, but under-gearing PCs can be bat because it disadvantages characters like martials who depend on items a bit more than spellcasters, which i guess feeds into the all-too-common "screw the martials" mentality that permeates all of 3.5e. The concept of WBL also diminishes the meaning of "treasure" if, god forbid, players become painfully aware about how much loot they're supposed to have at any given level, or in contrast ignore WBL try to do everything they can to increase their wealth by using economy shenanigans (Wall of Salt, Fabricate, Polymorph Any Object, etc) or murder-hobo mentality to continuously acquire treasure with no upper limit. Overgeared PCs are even worse than undergeared PCs, because then the DM has to try balance PCs with access to resources the game isn’t prepared for them to have, and PCs are almost always more powerful than the game prepares for anyway (that’s another rant). The diminishment of the value of treasure is probably worse than any mechanical fluke though. 1000gp isn’t the same to a PC as it is to an NPC, which plays into how greedy PCs are encouraged to be. 1000gp is the price of a small cottage and the land under it; it’s the price of 1000 goats, or 50000 chickens: to a PC, it’s the price of a +1 magic weapon enhancement, or a days worth of consumable spell components. PCs at high level walk around loaded up with billions of dollars worth of treasure and burn priceless diamonds for spells every day. The reality that high-level PCs have enough money to buy off a kingdom and never have to adventure again makes neutral PCs without extravagant long-term goals seem out of place when they could just retire.

And thus, after being made brutally aware of all of these inherent flaws in the game design, i made my most recent character a VoP Druid, since after delving so deep into the meta of the item system I decided I wanted to play a PC that took no part in it. I decided that I had better things to worry about than if my fictional horse was decorated with the right trinkets. My bonuses increase at arithmetic level, so at least I can be sure I have the minimum I need to survive encounters.
Anonymous
DVtw6
?
No.109272
109273 109275
>>109271
nigger
Anonymous
8zDhc
?
No.109273
>>109269
Even after actual consideration, I don't think I'll need them. I think I'll be fine.
>>109272
zigger
Anonymous
za1bv
?
No.109275
>>109272
No u.

The 3.5e item system is broken and a mess, and like most of 3.5e it was hardly at all playtested beyond level 5. It diminishes the meaning of "treasure", inflates exponentially, and punishes rafting.
Anonymous
za1bv
?
No.109457
109470
tumblr_m3g04aPl8R1rv231do1_640.jpg
tumblr_mojoi1eEnH1rv231do1_500.jpg
tumblr_mou8j5EfgO1rv231do1_640.jpg
tumblr_mrmdtweLuQ1rv231do1_640.jpg
tumblr_nr80f2lXfC1rv231do1_500.jpg

Anonymous
za1bv
?
No.109458
109470
cdabbc36ee811ac26a28ee2e855e632f.jpg
tumblr_m57ny9BSwr1rv231do1_640.jpg
tumblr_mt2rgsiyGU1rv231do1_r1_1280.jpg
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tumblr_n0560uyG211ql55zvo1_1280.jpg

Anonymous
za1bv
?
No.109459
109470 109565
tumblr_my4dxvA85y1rv231do1_1280.jpg
tumblr_nczu4yFAT81rv231do1_1280.png
tumblr_ngtljooddd1rv231do1_640.jpg
tumblr_nohh37L5K51rv231do1_640.jpg
tumblr_noumvsY8DS1rv231do1_640.jpg

Anonymous
8zDhc
?
No.109470
>>109457
>>109458
>>109459
Now those are some spicy memes.
Anonymous
8zDhc
?
No.109565
109568 109582
>>109459
Alright, so I read the Draconomicon and it doesn't specify the ECL for any sort of age group higher than juvenile. If I go by your suggestion of hit dice + 4, I could go for a matue adult dragon whose hit dice are 25d12, which added by the +4 effective level, would be ECL 29, which fits into the 48th level Epic Leadership.

Also any suggestions for Epic Physchic Warriors? Prestige classes maybe?

Topaz and the believers should be ready finally. Please take a look to see if it all checks out.
https://www.myth-weavers.com/sheet.html#id=1971661
https://www.myth-weavers.com/sheet.html#id=1975680
Anonymous
za1bv
?
No.109568
109570
>>109565
I can't recall the rules concerning dragon characters off of the top of my head; i would have to look it up.
I can tell you now that your thrall can't be 25d though. Your thralls max level is equal to your character lvl -1, which is 24.

As for epic psychic Warriors, you might want to go for ~17 levels in Psi Warrior, since you're a Tashlatora and you get the monk abilities. You could also dip a level into Warblade, Crusader, Swordsage or Cloistered Cleric to get a few nifty tricks at lvl 1. Once you hit lvl 20, you BAB stops increasing normally, so you have more freedom for what kinds of classes you want to pick. Also note that your power points per day don't increase either, although total manifester level is good for Augmentation. War Mind and Psionic Fist could give you more power points. psionic Fist may be redundent though, since you may have already maxed out your unarmed damage.
As for Psionic classes, I can't say I'm familiar with them. It seems as though the idiots who wrote the Complete Psionic actually believed in sacrificing manifester levels for class features when it comes to PrCs.. which is another gripe I have about that book...
Among the classes, Diamond Warrior seems to be similar to what you're looking for.
https://www.realmshelps.net/charbuild/classes/prestige/Diamond_Warrior
And as for epic classes, Perfected One is basically the epic Monk PrC.

In my opinion, I'd dip go for Unarmed Swordsage or some other Martial Adept. Martial Adepts are really good, and they're just as good if you enter at high levels. The Swordsages Diamond Mind maneuvers would be great defensively, and the Setting Sun school is great for any Triplomancer. Swordsage could also let you enter into Shadow Sun Ninja, which is like monk, but better.
Anonymous
+1R26
?
No.109570
>>109568
Frick. Back to juvenile it is.
Thank you for your help. I'll take a look later in the day.
Anonymous
za1bv
?
No.109571
109573
Alright. It appears that WoTC may have stuck to it's old rule that creatures above 20 ECL do not have listed level adjustments.
>If the sum of a dragon’s Hit Dice and its level adjustment gives it an effective character level higher than 20, that dragon character is too powerful to fit into a party of PCs below epic level. For instance, a howling dragon has 9 HD and a level adjustment of +4 as a wyrmling and 12 HD and a level adjustment of +5 as a very young dragon. When it reaches young age, it has 15 HD and a +6 level adjustment, giving it an ECL of 21; thus, information on a young howling dragon as a PC is absent from Table 3–22.
According to the epic leadership feat in the ELA, an ancient Silver Dragon (36 HD) is a lvl 42 ECL cohort, meaning that it's LA is +8. A young Silver dragon's LA is +5, so the age categories between there must be between 5 and 8 (that's centuries of difference though). Let me look closer to see if I can find an LA buried somewhere. Considering that a Topaz dragon lacks innate spellcasting ability, comparing it to a silver dragon in ECL seems unfair at a glance. That's WoTC for you...
Anonymous
hu8k6
?
No.109572
109574 109575
I want to join if possible but I haven't played this in like forever and that time I only played one session. I haven't kept track when this campaign starts so if it does in the weekend I won't be able to participate.

Can I custom my character's stats for this story. I have something specific in mind. I wanna be a glasscannon female unicorn illusionist. Basically, the stats for illusions but not any stats for other things. Like shit constitution and strength. I didn't get to play that the first time around because the DM thought that it would be too hard for a newbie to play.

What do you think?

Anonymous
za1bv
?
No.109573
109574
>>109571
Oh, wait it turns out they actually do have innate spellcasting powers. They have cast as lvl 3 spellcasters at juvenile age.
Ah, that also means that they qualify for the Sovereign Archytypes in Dragons Of Eberron.
https://thetrove.net/Books/Dungeons%20and%20Dragons/AD&D%203rd%20Edition/Eberron/Dragons%20of%20Eberron.pdf
It could even be a loredrake, like my extra-cheesy dragonwrought Sorceress.
Anonymous
+1R26
?
No.109574
109577
>>109572
Be sure to be at the 34 point buy limit, which probably means the lowest base stat you can have is 8. After that, you'll still have the extra -2 STR to deal with.
Be also sure that you don't need concentration rolls, because they could severely hamper your casting when getting targeted by all sorts of distractions.
>>109573
I'll take a look at what that means.
Anonymous
za1bv
?
No.109575
109577
3127a8432d4353cb706a29e7b34481f8.jpg
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>>109572
Ooh, a Epic Wizard would totally complete our party.
Are you familiar with third edition d&d? If you have any questions, I'd be glad to help.
Anonymous
za1bv
?
No.109576
76c1a933cae19446108029a927d7bc56.jpg
I1BoD.jpg
Obligatory Epic Wizard memes
Anonymous
hu8k6
?
No.109577
109578 109579
>>109574
>34 point buy limit
So I assume that these 34 points are free points which I can add to the basestats I already have and the basestats are eight points for each stat if we don't include the choice of race.
>concentration rolls
I assume there is a skill that allows me to avoid these type of rolls or should I increase onne of my stats so high that the possiblity of a low roll is unlikely?
>>109575
Not really, I have watched a lot of yt videos with people telling stories oof their campaigns. I can't say that I have any familiarity with any edition.
I have only played one session before that probably lasted under a few hours. We solved a puzzle, had an minor encounter that I barely rememeber. It was years ago now. I will probabkly have a lot of questions for you so thanks a lot for your help.

I will probably save those for next week though since I have an upincoming test to attend to. Put after thuesday next week I will be able to increase my lurking here and be able to respone more frequently as well.

Anonymous
za1bv
?
No.109578
109581
>>109577
Hmmmm, well if you're not familiar with D&D, i'd advise you to read the 3.5e players handbook, or at least the first couple chapters which guide you on character creation. You can read the pdf for free online.
Wizard is the arguably the most powerful class in the game, and gives you a lot of options as a character. Start by deciding what kind of character you want to play as well as your alignment. I can help you through the details once you know what it is you want to play, be it feats, class features, or spells.
Anonymous
+1R26
?
No.109579
109581
>>109577
Oh wait, you are a rookie?
Phoneposting might hamper me here, but basically you stats start at 8 for each of the six main attributes: Strength, which dictates your melee damage and hit rolls, carrying capacity and strength-based skills like jumping, climbing and swimming. Dexterity, which means how well you deal with ranged weapons, AC bonus and its based skills.
Constitution, which marks how much hits you can take and to keep concentration from being attack or otherwise disturbed by events, like falling, sliding or any other action that does not put stress on your character.
Intelligence indicates how many extra skill points you get per level, some extra spell slots in case of wizards and its skills
Wisdom is mainly an extra stat to help out in spotting, listening, sense motive and such. They are essential in classes who base their power on wisdom like monks or clerics, granting some bonuses.
Finally, we have charisma. I have no idea if illusionists need charisma in their lives, but I think they do. It helps out in all manner of non-fight scenarios like convincing people or lying your heart out.
This is way too basic, so I'll let Ash take care of any spare details, as well as correct my post if necessary. Be mindful I'm not god of this world aka not GM.
Anonymous
za1bv
?
No.109580
109581
Wizards can afford to dump every stat but Intelligence, although they'd probably still want Constitution unless they intend to become undead.
Anonymous
hu8k6
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No.109581
>>109578
>read the 3.5e players handbook
>pdf for free online
Thanks, I will find it and read it.
>>109579
Thanks for the rundown.
>>109580
Okay, I will keep that in mind. Thanks.
Anonymous
za1bv
?
No.109582
109594
cbddffa6b6566c3d34c9716a383e3fe0.jpg
>>109565
Wow, you got your Constition all the way to 23 unmodified. That's higher than mine, and I'm Dragonborn. I take it that's from the manual of great health.
I guess I did put more focus into mental stats though. This way I have enough Charisma for turning undead and Spell Siphoning. I figured I needed Int for skills to.
Anonymous
za1bv
?
No.109591
>tfw only 18 Con unmodified and 26 Con when modified
I'm starting to regret this Ascetic gig... Oh well, can't have everything.
Anonymous
8zDhc
?
No.109594
109595 109597
>>109582
Strong body, strong mind, amirite?
I also had the most points spent on it, too, since Unicorn master race gets +2 Int, essentially her having 18 of both Con and Int.
Anonymous
8zDhc
?
No.109595
109596
>>109594
Ey, good news! I can have a Young Adult Topaz Dragon since it's ECL is 24 (19+5)!
Hooray!