Welcome, lurkers, to our fabulous thread.
In this thread, we continue our journey in which our party (yet unnamed), embarks on an epic quest to thwart the assault of the Red Hand army on Elsir Vale, racing to prepare for the assault before the might horde ends the world as they know it.
The game is a long-term d&d campaign that run on the 3.5e system. It is mostly played on this board, with partial support on discord.
General details of the campaign can be found here: >>132102 →
Now, the party left off at the end of the evacuation of Drellin's Ferry, the townsfolk fleeing ahead of the advance of the horde. The Red Hand forces are mighty, and the party has been able to accomplish little to hinder the army, although the vengeful fury of a certain giant and his granddaughters may have bought the villagers some time, as distant sounds of thunder echo from the hills.
In part one, the party learned some vital information, from the the Wyrmlord Koth's notes, map, and conversations with many characters along the way>The Red Hand horde means business. If it is going to be stopped, that will have to be at Brindol, the only place in Elsir Vale with a standing army large enough and the fortifications necessary to have a chance against such a large force.>Monsters are blocking the roads to the north, blocking any chance of reinforcements for Brindol>One of the leaders of the Red Hand is in the ruined city of Rhest.>The horde is going to steamroll the towns east of Drellin’s Ferry and keep going.>A powerful wizard named Cromar is retired in the Blackfens
A partial archive of Part I can be found here: >>133942 →
And with that, let the games begin.
291 replies and 17 files omitted.
Right. I was under the impression someone else took it, to be honest. But double checking it, it seems nobody did. (Someone absolutely should have.)
So, if this is right, then I use my gold and the ruby to buy a lesser augmentation crystal of energy assault (electricity), sell the spare chain shirt, leaving me with 565 gp + whatever the mithral chain shirt sells for.
This remaining gold is now available for anyone to augment their shopping needs, as according to my own logic encountering that specific loot pile, the ruby is technically common party loot. So feel free to claim it for a purchase now if you're just short of moneys to get something. >>141507 >>141493
(Otherwise I'll split it up once we're done with shopping and inventory stuff.)
I thought you got the star Ruby and Hamfist got the Star Sapphire.
I took the blue star sapphire from that encounter. In the server I said I would like to sell that and one of the +1 elven blades. You answered I get a 1000 gp for those. If we are indeed talking about the chimera loot, and the 1000 gp is accurate for selling those 2, then just ignore my previous post, as I has no access to the ruby.
In case you guys didn't see the message on the server, everybody gains an extra 1500 gp to spend on whateverthefuck.>>141515
You can get 700 gp for the chain shirt.
I was indeed referring to the chimera loot.
Okay, after the party did their business in Talar, they would go north past Witchcross towards where they were told the Blockade should be.
As the evening of day 15 closes in, I'm giving Aral's player a chance to scout ahead.
>Up ahead, a crude, 10 ft high palisade of logs has been been erected across the road, extending forty feet to either side and completely blocking all passage. A squat, 20 ft watchtower looms in the middle of the palisade. You catch a glimpse of movement up in the tower, and spy a hobgoblin archer leaning against a post with his chin on his chest.
So yes. There is indeed a blockade on Rhest Trail, just before the Blackfens.
Aral hears the sounds of hobgoblins boasting about battle, and boredom of being left out of the killing down south.
He also hears the sounds of what you can only assume to be a couple large (not huge) giants snoring.